QUAKE III: TEAM ARENA
Developer: id Software
Publisher: Activision
Game Type: First Person Shooter
Similar To: Quake III: Arena
Date: 01/02/2001
By: Rice
With Quake 3 out the door and head honcho Carmack researching engine technology for the new Doom game, the rest of the id squad were just sitting around twiddling their thumbs. They then thought to themselves, hey, I bet we can milk some more money out of the public if we released an expansion pack for Quake III! Lo and behold Team Arena, the brainchild of id Software's restless employees.
Team Arena is a rather self explainatory evolution from Quake 3 Arena. It's basically Quake 3, but more focused on team play. There's traditional CTF, plus you have three new game modes geared towards that goal:
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Better
graphics in Team Arena mean heftier system requirements than plain ol' Quake III. |
In the end, traditional CTF was still the game of choice at a recent LAN party where Q3:TA was the main attraction.
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The white neutral flag from One Flag CTF. |
Along with the game modes came the powerups. It's nothing new here, because even in Quake 2 they had powerups built in for free in CTF. This time, you can't drop them and pick up a new one. They are as follows:
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Heh heh... someone triggered the Kamikaze. |
And lastly, three new weapons:
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An upclose shot of the chaingun. |
id also included new maps out of the wazoo. They're all pretty sweet, especially the huge rolling terrain ones. In those, you better have at least 8 on 8 or else it's gonna be tedious. Would've been awesome if they included vehicles for those maps, but then again, that might be treading on Starseige Tribes territory. I also recommend the Vortex Portal level. Them portals are psychedelic, baby! =)
It all sounds nice and dandy so far, until I mention that its asking price is $29.95. Excuse me? Thirty bucks for anything that could've gotten for free as 3rd party mods online? The nerve of those people. Granted, all these new additions are in-house developed by professionals, but hey, it's still a ripoff. They offer nothing even remotely evolutionary! It's all been here, done that, except wrapped in a pretty package with an id logo stamped on it and a price tag that really should be < $10.
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Team
Arena includes massive levels. Some even bigger than UT's Lava Giant. |
On the other end, Unreal Tournament's been more than generous. Their awesome bonus pack that included new maps, relics, character models, and mutators costed nothing more than some download time. Additionally, the base game itself already had team based game modes such as Domination and Assault. It was sort of poetic gaming justice that we closed our LAN party with a franatic UT session which was most fun I had in a long while.
I'll stop before I turn this into a Q3 vs. UT argument again. Team Arena's fun, no doubt, but someone oughta smack their marketing department or perhaps their publisher Activision some sense. I'd recommend TA for any LAN party, but I'd slap you if you'd actually shell out dough for it....... and THAT, ladies and gentlemen, is the closest I will ever publicly recommend piracy on Rice World. =P
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Going through the vortex portals is gnarly, dude! |
Final Grade: C
Summary: Some new maps and new gameplay modes. Not worth the $30 price it
demands.
Gratuitous Screenshots:
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Slowly chipping away at the opponent's obelisk in Overload. |
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When
you activate Invulnerability, you're protected behind a stationary electric web. |